I’m a junior technical artist living in Austin, Texas. I specialize on shader, VFX, art implementation, as well as front-end programming.
Artwork
Quartz Portal Level scene made in Unreal Engine. Breakdown here!
Procedural ocean shader made in Unity. Read the Breakdown here!
Yugi-Oh shader card made in Unity.
Materials
Hard Panel Space material made with Substance Designer and Implemented in Unreal Engine. Model from SketchFab.
Moss Material made with Substance Designer.
Gradually Damaged Brick Material made with Substance Designer.