Screw It!
When was the last time you screwed something?”
Screw It was made in 4 days in Unity as a part of a local Austin, TX game jam.
For this project, I was responsible for 2D art, UI, game design, and front-end scripting.
Game Play
For this project gameplay was prioritized as a simple experience when it came to game features and really leaned into a cutesy aesthetic. We pulled inspiration from games like Ooblets, and simple mobile games you would find on the App store. Check out this snippet of gameplay!