
I’m a junior technical artist living in Austin, Texas. I specialize on shader, VFX, art implementation, as well as front-end programming.
Artwork
Quartz Portal Level scene made in Unreal Engine. Breakdown here!
Technical Artist for FlatNine9 Games title LetterLost. Built in Unity URP.
Procedural ocean shader made in Unity. Read the Breakdown here!

Materials
Hard Panel Space material made with Substance Designer and Implemented in Unreal Engine. Model from SketchFab.
Moss Material made with Substance Designer.
Gradually Damaged Brick Material made with Substance Designer.
Commercial Flyers
Flyers for musical events made in Photoshop for JJD Entertainment.



